# content
Project activity for July 15, 2026:

agents.happitec.com

18 commits

Share extension overhaul: The iOS share sheet was rebuilt from scratch using SwiftUI Forms, with iterative layout improvements—consolidating name and destination picker into a compact one-row design, aligning controls top-aligned, and introducing an optional “send to agent” picker—enabling more flexible, context-aware sharing of documents (including CSVs) directly to selected agents.

New messages pill feature: A floating “N new messages” pill was implemented to improve visibility of unread content; it appears when scrolling up and is gated by specific view-id follow signals, automatically dismisses on tap, and excludes outbound messages from its count—alongside debug enhancements like tap-to-copy scroll HUDs and a configurable debug flag.

Layout and device support: Added full iPhone landscape split view support with associated design specs, reconciled navigation structure (e.g., preserving portrait NavigationLinks), and addressed edge cases in message-window eviction and history trimming to maintain UX stability.

Reliability & polish fixes: Improved error states for agent list connections, corrected documentation inconsistencies, and resolved versioning conflicts—ensuring robustness across releases up through 1.17.0.

package-multitouch-handler

40 commits

Version & Architecture Refactoring: The project was migrated to a unified two-core gesture engine, with tabs (Simple, Multi, Simpler, Simplest) progressively refactored into minimal, composition-based examples—replacing legacy verification probes and consolidating gesture logic under ObjectGestureCore and ViewportGestureCore.

Unified Gesture Abstraction: Introduced a formal ObjectGesture wrapper conforming to UIGestureRecognizerRepresentable, enabling precise object manipulation with guarantees around grab-invariance, affine accumulation, and lifecycle semantics (commit-vs-cancel), while ViewportGestureCore redefines viewport gestures using anchor-recapture pivot logic and exact affine composition—fixing drift in sustained rotation during 1→2 finger transitions.

Robustness & Debugging: Fixed critical bugs in viewport reset behavior (>2-finger caps now commit instead of discard), added comprehensive instrumentation (e.g., live position logging, converter tracing in world space) and launch-time debug pose overrides for reproducible testing—while the test suite was hardened (deflaking LongPress, disabling known failures, improving CI workflows).

Documentation & Proposal Alignment: Integrated Erin’s design feedback into a single-engine vision (#44), published the “Building an Infinite Canvas” guide, and synced proposal state to the as-built implementation—including continuity model (2→1→2 via composed()), pivot anchor semantics (segment-based, not centroid), and removal of diagnostic noise.

package-multitouch-recorder

4 commits

Addressed critical touch tracking instability caused by iOS reusing UITouch identifiers across gesture lifecycles: after initially attempting to segment recycled touches into distinct IDs (commit a96dba3), a regression was discovered and reverted (c1c3b6c), leading to a refined solution that flags recycled identities additively instead of reassigning them—preserving the raw touchId while enabling accurate tracking without breaking existing touch state continuity (19982f6).

Improved robustness of recording controls by ensuring .multitouchToggleRecording is properly observed in the modifier, fixing inconsistent record button behavior across different consumers and guaranteeing reliable start/stop functionality regardless of view hierarchy (ba869bf).

package-multitouch-tester

1 commit

Introduced a new --unified-multitouch diagnostic flag to streamline debugging and testing of multitouch input behavior in stream-playback, enabling developers to simulate and verify consistent touch event handling across devices with varying touch capabilities. This change supports more reliable validation of multi-user interaction patterns during playback scenarios, particularly for applications requiring precise coordination of simultaneous touch points (e.g., collaborative drawing or real-time multiplayer controls).