Project activity for May 06, 2026:
agents.happitec.com
31 commits
- User Experience & UI Improvements: Implemented tappable repo links across channel messages, agent info menus, and settings, leveraging
simultaneousGestureandtext selection(replacing context menus) for more intuitive interaction. Added a dedicated Memories tab to the inspector (iOS/macOS) and a global Memories section in Settings, enabling seamless access to agent-scoped and global CLAUDE.md / MEMORY.md files with full markdown rendering, search, and smooth scrolling. Enhanced memory rendering viaswift-markdown-ui→textualtransition for reliability, with performance optimizations (Equatableshort-circuiting) to reduce unnecessary re-renders. - Memories System Evolution: Extended memory capabilities iteratively—supporting linked file drill-down, expanded global memories, search + ScrollView, and per-agent isolation—culminating in a polished, navigable UI backed by
MemoryFileRef.Hashablefor stable navigation. - CI/CD & Build Reliability: Strengthened macOS notarization workflows by migrating to shared-actions, using Manual code signing, and skipping package plugin validation, while adding inline notarization steps with
xcodegengeneration and ensuring notarization on every push to main. Also fixed share extension upload filenames (using-instead of+, bundle ID/version/build prefixing) and addressed OTA install staleness via CFBundleVersion bumps. - Bug Fixes & Stability: Fixed critical issues where new issue creation failed when inspector was closed (macOS), restored safe 60-second periodic refresh for issues view, and corrected logic in the info menu (repo links + reverted invalid view navigation code). Added model identifier display in the agent info menu, pulling directly from API.
com.happitec.shared-photography-app
10 commits
- CI Infrastructure Modernization: Enabled macOS-based CI via a self-hosted runner using the
RUNNER_MACOSenvironment variable, improving build reliability and speed for iOS-specific tooling. - Toolbar UX Overhaul & Refinement: Replaced the previous
ObservableNavarchitecture with a unified toolbar-first approach, migrating both Quick Send and Reply navigation controls into the toolbar to align with iOS 26’s glassmorphism design—this involved removing.borderedProminentstyling and switching content-area buttons to.borderedfor consistent visual hierarchy and glass-like appearance. - Code Cleanup & Stability: Restored the
.borderedmodifier on the Quick Search secondary nav (per reviewer feedback), removed obsolete.debughandlers, and re-introduced theViewToggleSelectionenum to resolve build failures—indicating targeted fixes to maintain stability during larger architectural shifts. - Architectural Simplification: Eliminated
ObservableViewTogglein favor of a segmented Picker inNavCenterContent, streamlining state management and reducing abstractions in navigation logic;ObservableNavwas refactored into toolbar-ready components integrated intoObservableApp. - Iterative Development Process: An implementation plan for the nav toolbar rewrite was added early, followed by an actual rewrite attempt (reverted to avoid regression), then a corrected, incremental rollout—showcasing a disciplined, feedback-driven development cycle.
dash-agent
8 commits
- Enhanced memory and session context APIs: Added dedicated endpoints for retrieving session-specific context (
GET /api/session/:sessionId/context), global memories (GET /api/memories/global), and per-agent memories (GET /api/agents/:name/memories), enabling more granular and scalable access to persistent agent state. - Improved agent configuration and model flexibility: Extended the agent schema to include a
modelfield, sourced fromsessions.json, with a sensible default (claude-opus-4-7) when not explicitly configured—facilitating model-level customization per agent or session. - Robust file handling and cleanup: Removed the restrictive 50MB upload limit and cleaned up outdated code (
FILE_SIZE_LIMIT_BYTES, stale 413 spec), while also fixing critical issues aroundprojectKeyencoding and introducing per-file memory endpoints—ensuring reliable, high-fidelity file ingestion and memory indexing.
FederatedActivityPublisher
1 commit
- Replaced GitHub-hosted runners with self-hosted runners for the
detectjob indeploy-stage.ymlto ensure consistent, reliable execution in environments where public network access is restricted or where specific tooling/dependencies require a controlled infrastructure; this change directly resolves issue #237, improving deploy-stage stability and security compliance.
LetterSet
26 commits
- Project Build System Migration & Stabilization: The codebase transitioned from a manually maintained
project.pbxprojto XcodeGen-managed project.yml, significantly improving maintainability and consistency of the Xcode project configuration; associated fixes resolved dependencies (e.g.,package-multitouch-recorder,package-paper-construction,swift-argument-parser) inPackage.resolvedand ensured proper inclusion of assets and build artifacts in CI/local builds, including adding missingAssets.xcassets,AppIcon.iconset, and font catalogs. - Conditional & Debug-Only Features: The
MultitouchRecorder—previously removed—was re-introduced with#if DEBUGgating to avoid shipping debugging tools in production, while theSpacebarMoveViewfirst-responder logic was also gated behind hardware keyboard detection for better UX fidelity. - Build & Runtime Robustness: Several critical fixes addressed fragile behavior: enforcing correct version tags (
v0.1.1withvprefix), adding.gitsuffix for package URLs, tolerating pre-imported Metal toolchains in CI, and preventing accidental check-in of test artifacts. Font generation pipelines (generate_font_catalog.sh) were stabilized with explicit FontForge installation, direct bundle copying, typo corrections, and guard markers. - CI Infrastructure Modernization: CI workflows (
claude.yml,claude-code-review.yml) were updated to use self-hosted runners and newercheckout@v6, along with bot-trigger permissions for automated code review, improving reliability and reducing cloud costs. - Code Hygiene & Resilience: Dead code and verbose comments in
LetterSetAppwere cleaned up, and critical logic likeinitializeCanvasPositionwas hardened against document-size drift, enhancing overall stability.
ota-app
4 commits
- Versioning and Release Management:
MARKETING_VERSIONwas bumped to 1.0.4 and a correspondingReleases.mdentry added to formalize the release, ensuring accurate version tracking and communication. - User Experience Enhancement: A long-press gesture on the app row now triggers reinstallation, providing a direct and intuitive way to repair or restore apps without navigating through complex settings.
- Robust Update Logic: The update signal was refactored to prioritize version-string comparison (instead of build numbers alone), fixing a critical flaw where stale builds with identical build numbers but mismatched versions were incorrectly rejected.
- Flexible Build System: Build numbers now support decimal (non-integer) values from
register-ota, enabling finer-grained version control and smoother integration with modern OTA pipelines.
package-multitouch-handler
7 commits
- Added the Simpler tab as a new default view in MultitouchDemo, complete with a shape-zoom toggle and integrated settings/launch plumbing, while hiding the Simpler tab by default to avoid overwhelming new users; it also exposed the touch angle in both Simpler and Simple tabs for more precise gesture feedback.
- Resolved tab-switching stability issues by guarding
defaultTabandcurrentPageagainst hidden tabs, ensuring the UI remains consistent even when the underlying tab structure changes. - Modernized core initialization logic by migrating deferred initial placement to Swift concurrency for cleaner async coordination and better responsiveness.
- Fixed project configuration by explicitly setting
PRODUCT_NAME, removing outdatedmacOS deploymentTarget, and addingSWIFT_VERSIONtoproject.yml, aligning the build environment with current tooling requirements and preparing for OTA deployment. - Incremented the build version ahead of the Simpler-tab OTA cut to ensure proper version tracking and deployment sequencing.
package-multitouch-handler
6 commits
- Replaced legacy threading with Swift concurrency for deferred initial placement, improving responsiveness and code maintainability by leveraging structured concurrency primitives.
- Added the new Simpler tab, including its launch and settings plumbing, along with a shape-zoom toggle, enhancing user configurability and onboarding体验.
- Fixed critical tab-handling bugs by guarding
defaultTabandcurrentPageagainst hidden tabs, ensuring stable navigation and preventing UI state corruption. - Upgraded and modernized the build configuration: removed deprecated macOS
deploymentTarget, added explicitSWIFT_VERSION, and enforcedPRODUCT_NAMEviaproject.yml, aligning the example project with current Xcode best practices. - Bumped the build number ahead of the Simpler-tab OTA rollout to support incremental deployment and version tracking.
package-multitouch-playback
5 commits
- Adopted a new multitouch recording and playback system: Introducing the
MultitouchPlaybackpackage as the foundation for recording, storing, and replaying multi-touch sequences, and upgrading its dependency (MultitouchRecorder) to a URL-based API (v0.4.0) for more flexible source management. - Enhanced interpolation capabilities for gesture generation: Added Bezier scrub interpolation and a suite of
BezierPathutilities, along with a curve-awareinterpolatePositionoverload, to enable smooth, expressive trajectory generation that respects the shape and timing of recorded touch paths—critical for realistic gesture replay and synthetic input generation. - Streamlined project hygiene: Updated
.gitignoreto exclude.buildartifacts, ensuring a cleaner repository and more reliable CI/CD workflows.
package-multitouch-recorder
35 commits
- Multitouch Visualization & Interaction Enhancements: Implemented a multi-layered, Liquid Glass–inspired HUD with animated playback visualization, Bezier curve interpolation for smooth touch paths, scrubber controls (including dot-following filtered samples, not raw data), and gesture confinement for zoom/pan to the canvas—enabling intuitive review of touch interactions.
- Recording Workflow Refinements: Added long-press-to-visualize on the stop button and record bar, toggle via
--auto-visualizerortoggleVisualizerNotification, and refined gesture handling (e.g., excluding touches starting in recorder controls, swapping tap/long-press semantics so tap expands HUD, long-press exits). - Playback & File Handling Improvements: Integrated
MultitouchPlaybackwith animated play/pause, added file importer for loading recordings, implemented ISO8601 decoding for timestamps, and corrected touch-trimming logic (reverting and reapplyingtrimmingLastTouchfor accurate file loads). - Platform & Tooling Updates: Enabled macOS 14 support, updated project config for modern iOS rendering, ported SwiftUI example app with
NavigationStack, and updated dependencies (MultitouchPlayback@0.2.0via URL). - Documentation & Data Accuracy: Rewrote
GettingStarted.mdforTouchStreamSessionschema clarity, addressed advisory review feedback, documented canonical touch stream schema, and improved touch sample fidelity by capturing real sensor attributes and optimizing snapshot logic.
package-multitouch-recorder
1 commit
- Launched a dedicated SwiftUI example app to demonstrate the
MultitouchRecorderframework, enabling developers to quickly grasp its usage and behavior through a modern, declarative UI. - Enhanced accessibility and usability by providing a self-contained, runnable reference implementation that showcases real-time touch visualization, playback, and recording workflows—directly addressing user requests for clearer onboarding and integration guidance.
package-multitouch-recorder
27 commits
- Multitouch recorder enhancement and visualization: The core
MultitouchRecorderlibrary was extended to capture richer touch sensor attributes (e.g.,preciseLocation,locationdeduplication) and adopt ISO8601 date decoding for reliable file I/O—fixes included ensuring accurate touch trimming (e.g.,trimmingLastTouchlogic, stop-button tap handling by timestamp, not touchId). - Interactive SwiftUI example app: A full-featured iOS/macOS (14+)
RecorderExampleapp was built and refined, introducing a three-layer visualization tab (playback line, dashed Bezier curve, control dots), a timeline scrubber with Bezier-based smoothing (dot follows filtered samples), and a Bezier scrub toggle for smooth curve following—alongside a file importer to load and replay recordings. - Playback controls and UI polish: The playback experience was significantly improved with animated play/pause in
VisualizationView, gesture confinement to canvas (zoom/pan), a 15fps rate picker, and aClearbutton in Record mode; platform-specific fixes (e.g., modern iOS rendering inproject.yml,NavigationStackand dependency updates inPackage.swift) ensured robustness. - Documentation and schema clarity: The canonical
TouchStreamSessionschema was formalized in documentation, including reinterpretation guidance, and theGettingStarted.mdguide was rewritten and updated in response to advisory reviews to accurately reflect schema structure and usage.
package-multitouch-tester
17 commits
- Documentation overhaul for v1.0.0 release, including comprehensive updates to GettingStarted.md and Introduction sections, now centered around the recording workflow; resolved editorial issues (double periods, review feedback), standardized changelog formatting (all version headers and tags prefixed with
v), and added Homebrew installation instructions and updated command-line documentation forstream-playback(including--bezier,--skip-device-check, and related fixes). - Stream playback enhancements, notably introducing the
--bezierflag that enables Catmull-Rom interpolated paths and extends multi-touch gesture support to paired-waypoint gestures, along with a critical fix to anchor pre-existing touches at sub-segment starts for correct rotation. - Dependency modernization: migrated
MultitouchRecorderandMultitouchPlaybackfrom local path-based to URL-based publishing (v0.2.0 and v0.4.0 respectively), which drove a parallel refactor replacing privateStreamPlaybacktypes with direct usage of these external libraries, improving modularity and reducing internal code duplication. - CI/CD and tooling fixes, specifically addressing local dependency resolution in
deploy-doccviasibling-repospassing.
package-multitouch-vm
1 commit
- Enhanced recording playback fidelity by introducing a configurable bezier curve parameter to the
recording_replayendpoint, enabling precise smoothing and customization of motion interpolation during replay—critical for realistic simulation of human input patterns in testing or automation workflows.
package-multitouch-vm-client
1 commit
- Added a new
--bezierflag to thereplaysubcommand, enabling users to generate smooth, interpolated animations between trajectory waypoints using cubic Bezier curves instead of linear segments—this improves visual fidelity and realism for simulation replay, especially for complex motion paths.
shared-actions
7 commits
- Replaced fragmented CI/CD configurations with a standardized, reusable workflow (
release-with-assets.yml) and its associated composite actions (setup-git-pat,deploy-docc) to ensure consistent release automation across repositories, while fixing syntax errors and applying security reviews (e.g., removing hardcoded$secretsliterals and plumbingHAPPITEC_READ_ONLY_PATfor private Swift Package Manager dependencies). - Enhanced
deploy-docc’s flexibility by introducing asibling-reposinput, enabling it to resolve local-path dependencies (e.g., internal framework submodules), thereby supporting modular monorepo-style documentation builds. - Improved security and reliability of CI workflows by migrating sensitive Git authentication logic into a dedicated composite action (
setup-git-pat)—centralizing PAT handling, eliminating duplication, and reducing exposure of credentials in plaintext.
tmp-recorder-build
29 commits
- Multitouch Playback & Visualization: Introduced a full-featured touch playback and visualization system, including animated play/pause controls, timeline scrubber, three-layer overlay (playback line, dashed Bezier curve, interactive dots), and Bezier interpolation with smooth curve-following scrub handling (switched from raw high-fidelity to filtered samples for fidelity). A “ghost overlay” and control handle visualization were added to aid debugging and gesture interpretation.
- Recording & Data Integrity Improvements: Fixed critical issues with touch session trimming (e.g., stop-button tap trimming by timestamp cutoff, not
touchId), corrected date decoding strategy (ISO8601) for file loading, and reverted an incorrect fix—ultimately ensuring precise touch snapshot handling (singlepreciseLocationcapture, omitted when redundant). Real touch sensor attributes are now captured inTouchSample, improving fidelity. - Platform & UX Enhancements: Added macOS 14 support, resolved iOS rendering scale via
project.yml, and implemented canvas-confined zoom/pan with rate-picker reordering and a dedicated Clear button. Introduced a 15fps playback rate, improved gesture handling (e.g., excluded touches beginning inside recorder controls), and integrated TouchStreamSession schema into documentation and example. - Example App & Dependency Refinement: Rewrote
GettingStarted.mdfor clarity and advisory compliance, integratedMultitouchPlaybackinto the SwiftUI example app (usingNavigationStackand URL-based dependency v0.2.0), and added a file importer for loading recordings, along with a Bezier scrub toggle—resulting in a functional, self-contained TouchStreamRecorder example app for iOS/macOS. - Documentation & Schema Stability: Published the canonical touch stream schema with reinterpretation guidance and updated internal recorder logic (
TouchStreamRecorder.swift) to align with real-world sensor behavior and playback expectations.
world-canvas-harness-src
1 commit
- Project Configuration Stabilization: Resolved build and integration issues in the
WorldCanvasDemoproject by explicitly adding required Swift configuration keys—SWIFT_VERSIONandPRODUCT_NAME—to itsproject.yml, ensuring consistent Xcode project generation and compatibility across development environments.