Project activity for July 15, 2026:
agents.happitec.com
18 commits
- Share extension overhaul: The iOS share sheet was rebuilt from scratch using SwiftUI Forms, with iterative layout improvements—consolidating name and destination picker into a compact one-row design, aligning controls top-aligned, and introducing an optional “send to agent” picker—enabling more flexible, context-aware sharing of documents (including CSVs) directly to selected agents.
- New messages pill feature: A floating “N new messages” pill was implemented to improve visibility of unread content; it appears when scrolling up and is gated by specific view-id follow signals, automatically dismisses on tap, and excludes outbound messages from its count—alongside debug enhancements like tap-to-copy scroll HUDs and a configurable debug flag.
- Layout and device support: Added full iPhone landscape split view support with associated design specs, reconciled navigation structure (e.g., preserving portrait NavigationLinks), and addressed edge cases in message-window eviction and history trimming to maintain UX stability.
- Reliability & polish fixes: Improved error states for agent list connections, corrected documentation inconsistencies, and resolved versioning conflicts—ensuring robustness across releases up through 1.17.0.
package-multitouch-handler
40 commits
- Version & Architecture Refactoring: The project was migrated to a unified two-core gesture engine, with tabs (
Simple,Multi,Simpler,Simplest) progressively refactored into minimal, composition-based examples—replacing legacy verification probes and consolidating gesture logic underObjectGestureCoreandViewportGestureCore. - Unified Gesture Abstraction: Introduced a formal
ObjectGesturewrapper conforming toUIGestureRecognizerRepresentable, enabling precise object manipulation with guarantees around grab-invariance, affine accumulation, and lifecycle semantics (commit-vs-cancel), whileViewportGestureCoreredefines viewport gestures using anchor-recapture pivot logic and exact affine composition—fixing drift in sustained rotation during 1→2 finger transitions. - Robustness & Debugging: Fixed critical bugs in viewport reset behavior (>2-finger caps now commit instead of discard), added comprehensive instrumentation (e.g., live
positionlogging, converter tracing in world space) and launch-time debug pose overrides for reproducible testing—while the test suite was hardened (deflakingLongPress, disabling known failures, improving CI workflows). - Documentation & Proposal Alignment: Integrated Erin’s design feedback into a single-engine vision (#44), published the “Building an Infinite Canvas” guide, and synced proposal state to the as-built implementation—including continuity model (
2→1→2viacomposed()), pivot anchor semantics (segment-based, not centroid), and removal of diagnostic noise.
package-multitouch-recorder
4 commits
- Addressed critical touch tracking instability caused by iOS reusing
UITouchidentifiers across gesture lifecycles: after initially attempting to segment recycled touches into distinct IDs (commita96dba3), a regression was discovered and reverted (c1c3b6c), leading to a refined solution that flags recycled identities additively instead of reassigning them—preserving the rawtouchIdwhile enabling accurate tracking without breaking existing touch state continuity (19982f6). - Improved robustness of recording controls by ensuring
.multitouchToggleRecordingis properly observed in the modifier, fixing inconsistent record button behavior across different consumers and guaranteeing reliable start/stop functionality regardless of view hierarchy (ba869bf).
package-multitouch-tester
1 commit
- Introduced a new
--unified-multitouchdiagnostic flag to streamline debugging and testing of multitouch input behavior instream-playback, enabling developers to simulate and verify consistent touch event handling across devices with varying touch capabilities. This change supports more reliable validation of multi-user interaction patterns during playback scenarios, particularly for applications requiring precise coordination of simultaneous touch points (e.g., collaborative drawing or real-time multiplayer controls).