Project activity for November 1, 2026:
com.happitec.shared-photography-app
64 commits
- Performance Optimization of UI Rendering: Significantly reduced redundant
bodyevaluations and layout passes inEditTextAreaandStreamlinedEditView. This was achieved by caching photo thumbnails, implementing a more efficient last-line measurement strategy, and restrictingMessageEditSessionprobes only to cards actively being edited. - Gesture and Interaction Refinement: Improved the “feel” and precision of card interactions by implementing a
WindowAffinetransform to handle mirrored thumbnails during 3D flips and updating the touch-to-model mapping to account for outer view similarity transforms (rotation and scale). - Card Animation and Physics Tuning: Refined the “towed card” physics by softening the turn near the center and uncapping rotation. Additionally, implemented a “folding” mechanism that merges lift and reveal offsets into the card’s core position before gestures to prevent gliding during dismiss animations.
- Architectural State Management: Optimized the reset logic by replacing multiple per-card debouncers with a centralized
ActivityResetCoordinator. This uses a heartbeat system to throttle activity posts, reducing the overhead of reset handler invocations during active gestures. - Enhanced Debugging and Testing: Introduced extensive
PERFPROBEinstrumentation inDEBUGbuilds to track layout evaluations and animation frames. Additionally, expanded the test suite by integrating missingCardWeightTestsandCardHandoverTestsand adding specific cases for coordinate math. - UX Improvements: Updated iPhone behavior to allow card drags to dismiss the keyboard while editing, aligning the experience more closely with the iPad implementation.
package-multitouch-handler
29 commits
- Corrected Pivot Logic and Coordinate Spaces: Resolved several critical bugs in
ManipulationCorewhere objects pivoted around incorrect points. This included fixing view-local space conversions in.absolutemode, ensuringviewCenteris refreshed before finger-count rebaselines, and correcting how offsets are handled when a model transform is active to prevent rotational drift. - Improved Mid-Gesture State Handling: Implemented a fix to re-measure the touch-to-center offset when an application updates position, rotation, or scale mid-gesture. This prevents the gesture from pivoting around a stale point after an external state jump.
- Established Automated Integration Testing: Introduced a manual integration workflow that uses
simgestureto replay touch recordings on a physical simulator. The system captures final frames, crops status bars, and compares them against “golden” images to ensure regression-free behavior. - Refined Visual Regression Gating: Replaced the
perceptualdiffdependency (due to Homebrew deprecation) with a custom pixel-count gate usingimgtool. The new gate fails if more than 100 pixels differ by more than 1/255 in any channel, providing a more stable and maintainable verification process. - Enhanced Debugging and Observability: Added a
--trace-touchesflag toMultitouchDemoto log raw touches and gesture-core updates. Additionally, improved pivot debug logs to explicitly state which coordinate space and formula are being used for calculations. - CI/CD Pipeline Optimization: Migrated workflow logic into dedicated integration scripts, replaced inline Python with
jqfor simulator selection, and optimizedxcodebuildlogging to ensure early compilation errors are captured in artifacts without being truncated.
…and 6 more repositories.