Project activity for November 3, 2026:
com.happitec.shared-photography-app
89 commits
- Marketing Automation & Video Tooling: Developed a comprehensive automated recording pipeline, including a new shell script (
record-marketing-video.sh) andMarketingVideoTests. This includes sophisticated “human-like” interaction simulation, such as natural-paced auto-typing of messages, base64-encoded launch arguments to prevent text mangling, and specificDEBUGflags to seed user data and hide internal banners for clean captures. - Card Interaction & Physics Refinement: Overhauled the card manipulation engine to improve “feel” and accuracy. Key changes include implementing a
WindowAffinetransform to correctly handle touch mapping on mirrored/flipped cards, softening the rotation physics near the center of the card, and introducing aCardSimilaritytransform to ensure drag movements remain consistent regardless of the outer view’s scale or rotation. - Performance & Rendering Optimizations: Reduced main-thread overhead by caching photo thumbnails and stationery assets to prevent redundant redraws during
bodyevaluations. Additionally, optimized theEDITsession by limiting its scope to only active editing cards and replacing multiple per-card debouncers with a centralizedActivityResetCoordinatorto throttle state resets. - UI/UX Enhancements:
- Replaced the Home screen’s view-mode menu with a modern, segmented
HomeViewModePickercapsule. - Fixed clipping issues in the Home list by expanding the
ScrollViewto full-screen width while maintaining centered content. - Improved the editing experience on iPhone by allowing card drags and pinches to dismiss the keyboard, aligning the behavior with the iPad version.
- Stability & Technical Debt: Resolved several flaky UI tests by implementing
assertShownwait loops, removed unusedHomeViewModePickerstyles, and gated purchase-mode and marketing-fixture logic toDEBUGbuilds to ensure production binary cleanliness.
MX
87 commits
- Automated Marketing Video Pipeline: Developed a comprehensive suite of
DEBUG-only tools andMarketingVideoTeststo record high-fidelity app demos. This includes a custom shell script, base64-encoded message passing to avoid string mangling, and a sophisticated “auto-typing” system that simulates human typing speeds and pasting behaviors to create natural-looking promotional content. - Card Interaction & Physics Engine: Implemented a “card weight” system that introduces realistic rotation and towing physics during one-finger drags. This involved a significant architectural overhaul of the touch-to-model mapping using
WindowAffinetransforms to correctly handle 3D flips, mirroring, and global scale/rotation effects without clipping or jumping. - Performance & Rendering Optimizations: Reduced main-thread churn by caching photo renders and stationery mirroring. Optimized the
EDITsession by limitingMessageEditSessionprobes only to active editing cards and replacing per-card reset debouncers with a centralizedActivityResetCoordinatorto prevent redundant state writes during active gestures. - UX & Interface Refinements:
- Replaced the Home screen’s view-mode menu with a modern, capsule-style
HomeViewModePickerfor switching between Stack and List views. - Improved the Home list layout by expanding the
ScrollViewto full-screen width, preventing dragged cards from being clipped at the column margins. - Unified the “dismiss keyboard” experience across iPhone and iPad, allowing a card drag or pinch to end the editing session.
- Stability & Test Infrastructure: Resolved several flaky UI tests by implementing
assertShownwait loops for asynchronous elements. Added comprehensive unit tests for card geometry (CardWeightTests,CardHandoverTests) and refined theTestFlight“What to Test” documentation for the1.2.0-rc2release.
…and 13 more repositories.