Project activity for November 4, 2026:
com.happitec.shared-photography-app
31 commits
- Implemented a complex “Home Stack” physics system: Developed a
CardStackarchitecture to manage Z-order, pinch-to-zoom gestures, and “lifts.” This includes a sophisticated “rider” system where zooming one card can physically move others stacked beneath it, complete with collision detection (separating axis test) and automatic “landing” logic to prevent orphaned cards from remaining zoomed. - Enhanced Visual Fidelity and Feedback: Introduced dynamic
CardShadowinterpolation that scales and fades based on the zoom level to match the composition screen’s perspective. Added aZoomFloorBehaviorto prevent cards from shrinking below 1x scale and implemented an automatic “snapback” un-zoom animation upon gesture release. - Refined Address Label Interaction: Overhauled the
To:address list by replacingScrollViewwith a customDragGestureand.offsetimplementation. This ensures labels move as a cohesive group, prevents clipping of label shadows, and optimizes hit-testing so that drags move the list while taps still trigger label actions. - Improved Text Editing and Keyboard Lifecycle: Fixed a critical bug where hardware keyboards on iPadOS prematurely ended editing sessions by shifting the trigger from keyboard visibility to
textDidEndEditing. Updated XCUITest helpers to simulate real key presses to ensure editing states remain active during automated tests. - Optimized UI Layering and Interaction: Resolved Z-index conflicts to ensure photo thumbnails remain above address labels and corrected flip-back logic for mirrored cards. Added
DEBUGaccessibility markers andos_logtracing to the card stack to facilitate better debugging of complex gesture states.
HS
29 commits
- Implemented a complex “Home Stack” physics system: Developed a
CardStackarchitecture to manage z-order, pinch-to-zoom gestures, and “lifts.” This includes a sophisticated “rider” system where zooming one card can carry other cards along with it, complete with collision detection (separating axis test) and automatic “landing” logic to prevent orphaned cards from remaining zoomed. - Enhanced visual fidelity for zoom interactions: Introduced dynamic
CardShadowinterpolation that scales and fades as cards are zoomed, matching the perspective of the composition screen. Added aZoomFloorBehaviorto prevent cards from shrinking below their launch size (1x) and implemented a snap-back animation to return cards to their resting state. - Overhauled the “To:” address list UX: Replaced the standard
ScrollViewwith a customDragGestureand.offsetimplementation for the address labels. This ensures labels move as a cohesive group, prevents clipping viascrollClipDisabled, and optimizes hit-testing so that drags don’t interfere with the underlying card movement. - Refined text editing and keyboard lifecycle: Fixed a critical bug where hardware keyboards on iPadOS prematurely ended editing sessions. The system now triggers the end of editing based on
textDidEndEditingrather than keyboard visibility, and UI tests were updated to simulate real key presses to maintain software keyboard state. - Improved system observability and stability: Added comprehensive
os_logtracing for the card stack’s state transitions and DEBUG accessibility markers for UI testing. Additionally, resolved z-index conflicts to ensure photo thumbnails remain visible and interactive above address labels.
…and 13 more repositories.